Best Money Making Methods in OSRS (2026)
Whether you are a new player looking for your first million or a maxed account hunting for the best GP/hour, this guide ranks the top 20 money making methods in Old School RuneScape for 2026.
We have ranked each method by GP/hour, listed the requirements, and rated the difficulty so you can find the perfect money maker for your account.
End-Game Money Makers (high GP/hour+ GP/Hour)
1. Tombs of Amascut (Expert Mode) - 5-very high GP/hour
Requirements: 90+ combat stats, max gear, raid experience
Difficulty: Very Hard
Expert ToA is currently the most profitable repeatable content in OSRS. Fang, Lightbearer, and Masori drops keep the loot table extremely valuable.
2. Theatre of Blood - 4-very high GP/hour
Requirements: 90+ combat, Scythe/Tbow recommended
Difficulty: Hard
Consistent money with Avernic, Justiciar, and Scythe drops. Efficient teams can complete runs in under 20 minutes.
3. Chambers of Xeric - 3-very high GP/hour
Requirements: 85+ combat, 78+ Herblore
Difficulty: Hard
The Twisted Bow alone makes CoX worth farming. Consistent ancients and prayer scroll drops add steady income.
4. Vorkath - 3.5-high GP/hour
Requirements: DS2 completed, 90+ Ranged, DHCB or Dragon Hunter Lance
Difficulty: Medium
One of the most consistent money makers. Average low GP/hour per kill with fast kill times. Great for players who prefer solo content.
5. Nex - 3-very high GP/hour
Requirements: 90+ combat, Frozen Key pieces
Difficulty: Hard
Torva armor drops are extremely valuable. Mass worlds make Nex accessible, but smaller teams get bigger splits.
High-Level Money Makers (1.5-high GP/hour)
6. Zulrah - 2.5-high GP/hour
Requirements: Regicide completed, 85+ Magic/Ranged
Difficulty: Medium-Hard
Still incredibly profitable after all these years. Consistent scales income plus unique drops worth millions.
7. Corrupted Gauntlet - 2-high GP/hour
Requirements: Song of the Elves, decent combat stats
Difficulty: Hard
Zero supply cost makes this pure profit. Enhanced Crystal Weapon Seed drops are worth very high value+.
8. Phantom Muspah - 2-high GP/hour
Requirements: Secrets of the North quest
Difficulty: Medium
Ancient essence and Venator shards provide solid consistent income. A great stepping stone to harder bosses.
9. Revenant Caves - 2-high GP/hour
Requirements: High combat, PKing awareness
Difficulty: Medium (high risk)
Extremely profitable but risky due to PKers. Bracelet of ethereum is essential. Bring risk you can afford to lose.
10. Blast Furnace (Runite Bars) - 1.5-moderate GP/hour
Requirements: 85 Smithing, Ice gloves
Difficulty: Easy
AFK-friendly and very consistent. Perfect money maker while watching videos or multitasking.
Mid-Level Money Makers (moderate GP/hour-moderate GP/hour)
11. Barrows - 1-moderate GP/hour
Requirements: 70+ Magic, 43+ Prayer
Difficulty: Easy
Classic money maker thats great for mid-level accounts. Barrows equipment is always in demand.
12. Sarachnis - moderate GP/hour-moderate GP/hour
Requirements: 80+ melee stats
Difficulty: Easy-Medium
Good money for a beginner boss. Sarachnis Cudgel drop is the big ticket item.
13. Herb Runs - 1-moderate GP/hour GP per run (passive)
Requirements: 50+ Farming
Difficulty: Easy
Run every 80 minutes for easy passive income. Ranarr and Snapdragon are the most profitable herbs.
14. Birdhouse Runs - moderate GP/hour-moderate GP/hour GP per run (passive)
Requirements: 5+ Hunter, Fossil Island access
Difficulty: Very Easy
Takes 2 minutes every 50 minutes. Free Hunter XP and decent bird nest profits.
15. Sailing Voyages - 1-moderate GP/hour
Requirements: 60+ Sailing
Difficulty: Easy-Medium
The newest skill brings new money-making opportunities. High-level voyages can be very profitable with the right cargo.
Beginner Money Makers (300-moderate GP/hour GP/Hour)
16. Tanning Dragonhide - 500-moderate GP/hour GP/hr
Requirements: None (just starting GP)
Difficulty: Very Easy
Buy dragonhide, tan at Al Kharid, sell for profit. Simple and effective for new players.
17. Cleaning Herbs - 400-moderate GP/hour GP/hr
Requirements: Herblore level varies
Difficulty: Very Easy
Buy grimy herbs, clean them, sell for profit. Completely AFK and trains Herblore at the same time.
18. Mort Myre Fungus - 500-moderate GP/hour GP/hr
Requirements: Nature Spirit quest, Silver sickle (b)
Difficulty: Easy
Collect fungus in Mort Myre swamp using bloom. Consistent and low-requirement money maker.
19. Wintertodt - 300-moderate GP/hour GP/hr
Requirements: 50 Firemaking
Difficulty: Very Easy
Great early game money and Firemaking XP. Supply crates contain seeds, ores, and other valuables.
20. Agility Pyramid - 300-low GP/hour GP/hr
Requirements: 30+ Agility (70+ recommended)
Difficulty: Easy
low GP/hour gold per pyramid top. Consistent income while training Agility. Great for Ironmen too.
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