You need gold in Old School RuneScape. Maybe you need it for gear, maybe you want that sweet Infernal Cape, or maybe you're just tired of being broke while everyone flexes their Twisted Bows in the GE. Whatever your reason, this guide's got you covered.
The grind is real, though. I won't sugarcoat it. Some of these methods will make you want to alt-tab and contemplate your life choices. But the money? It's absolutely worth it. We're gonna walk through every viable money-making method in OSRS, organized by account level, so you can find what works for YOUR account right now.
Let's print some gold.
Why Money Actually Matters in OSRS (And It's More Than Just Gear Flex)
Look, gold isn't just for buying fancy armor. It's the foundation of everything. You need money for supplies (and supplies are EXPENSIVE). You need it to fund skilling (because yeah, 99 Prayer via dragon bones will drain your bank like a broken toilet). You need it for gear upgrades that genuinely make PvM faster and easier, which ironically helps you make MORE money.
The meta has also shifted. Early 2026 brought some changes to drop tables and activities. Raids are more profitable, AFK methods have gotten slightly worse on average (but still extremely viable), and honestly? New players have more options than ever. That said, nothing beats actual consistent grinding.
This guide covers EVERY method worth knowing about, from literally picking up items from the ground to running the most optimized raids in the game. We'll break it down by difficulty and profitability so you can find what fits your account and your patience level.
Beginner Money Makers: Under 1M/Hr (But You Gotta Start Somewhere)
Looting in PvP Worlds
Okay, so technically this is a PvP activity, but hear me out. If you're smart about it and don't bring anything you'd cry over losing, looting in PvP worlds can make you real money while you're learning the game. Multi-zone PvP worlds always have people dying â and people drop stuff.
The catch? You're in PvP. People will kill you. But if you're fast with picking up loot and teleporting, you can make solid money. I've seen people literally make 500K-800K/hr just by looting in foresting areas during peak times. The risk is there, but so is the reward.
Bring a knife for cutting webs, have a teleport ready, and don't get attached to your stuff.
GP/hr: 400K-800K Requirements: None, but basic combat helps Intensity: High (you're constantly at risk)
Tanning Cowhides
Yeah, it's boring. No, you shouldn't do this for long. But if you're level 1 and literally have nothing? You can tan cowhides. Buy them from cows or regular NPCs, walk to a tanner, tan them, sell them. It's basic. It's slow. It's like 150K-200K/hr if you're actually efficient.
But here's the thing â it's AFK-able if you're really bad, and it teaches you the rhythm of buy-tan-sell. Plus you can level Crafting while doing it if you make leather armor instead of just selling hides.
GP/hr: 150K-200K Requirements: None Intensity: Extremely low, mind-numbing
Spinning Flax
I mention this because it exists, not because you should actually do it for income. You spin flax into bowstring in Lumbridge, sell the bowstring for profit. It's like 30-50K/hr and honestly? Your time is worth more than that literally no matter what you're doing.
Skip this one. Seriously. Move on.
GP/hr: 30K-50K Requirements: None Intensity: Zero (but also zero engagement)
Picking Up Steel Platebodies
This is actually viable in a weird way. Some people farm specific areas and just loot platebodies from ground spawns, or buy them stupidly cheap from low-level smiths and resell. With fast banking and decent itemization knowledge, you're looking at 300-500K/hr.
Is it elegant? No. Does it work? Somehow yes.
GP/hr: 300K-500K Requirements: 10 Mining to spot good locations Intensity: Very low
Making Unfinished Potions
Buy herbs and vials, combine them in your inventory, sell the unfinished potions. It's completely AFK in the sense that you just click-click-click-bank. The GP/hr is decent (400-600K) and you're making progress toward Herblore if you care about that.
The ONLY reason you'd do this is if you're super early game and need literally any cash. Otherwise, just skip to the next tier.
GP/hr: 400K-600K Requirements: 3 Herblore Intensity: Literally just clicking
Early-Mid Game: 1-2M/Hr (Now We're Talking)
Barrows
Ah, classic Barrows. If you've got 40+ Defence and 40+ Magic, you can run Barrows. It's not hard, it's not complex, and it prints money. Average a barrows run takes 10-12 minutes, gives you around 200-250K in drops (plus unique drops that can be worth 50K-2M depending on RNG).
Consistent looting of the chest? You're looking at 1.5-2M/hr depending on your killspeed and how lucky you're getting with drops.
Here's the thing though: it gets mind-numbing fast. You'll kill the same six brothers, loot the same chest, rinse repeat for hours. Your brain will leave your body. But the money is reliable and you won't die (unless you're really bad at prayer flicking).
GP/hr: 1.5-2M Requirements: 40 Defence, 40 Magic (bare minimum; 60+ much better) Intensity: Medium (requires attention but mostly routine)
Green Dragons
Low-level dragons. Bad drops individually but they're fast to kill and you can AFK them a bit if you've got auto-attack set up. The thing is, they're camped 24/7 on PvP worlds, so you need to either fight for a spot or find a quiet world.
Green Dragon scales and hides are consistent, consistent profit. 40-60K per kill, maybe 40-50 kills/hr if you're efficient? That's 1.5-2M/hr on paper.
In practice? You'll spend half the time looking for a world that's not packed, then another chunk of time actually getting tasks done. But it works if you're patient.
GP/hr: 1.5-2M Requirements: 40 Ranged, 40 Defence minimum Intensity: Low-Medium (can be AFK if you're careful)
Herb Runs (The Passive Income Secret)
Okay, this isn't a complete money maker on its own â you do it ALONGSIDE other stuff. But if you're doing herb runs every 80 minutes, you're adding passive income while you do literally anything else.
Plant seeds, wait 80 minutes, harvest, get 20K-60K profit depending on what you planted (Snapdragons are around 40K-60K profit per patch). Do this four times a day? That's 160-240K just from doing 5 minutes of work per "run."
Stack this with birdhouse runs and dailies and you're passively banking 400-500K/day without thinking about it.
GP/hr: Hard to calculate (it's passive), but 200-300K if counted hourly Requirements: 32 Farming minimum Intensity: Extremely low (you literally just click herbs)
Blast Furnace: Steel or Mithril Bars
This one's actually decent. You smelt bars at the Blast Furnace (you need coal but that's budgeted into profit), then sell the bars. With an alt feeding you coal or a solid setup, you're looking at 1.5-2M/hr smelting steel bars, or up to 2.5M/hr with mithril if you've got the supplies down.
The issue? You're AFK but not totally AFK. You need to dump ore, monitor, not fall asleep. It's tedious. But the money is passive-ish and you can watch videos while doing it.
GP/hr: 1.5-2.5M Requirements: 40 Smithing (steel) or 60 Smithing (mithril) Intensity: Low-Medium (AFK but requires monitoring)
Agility Pyramid
Okay so this isn't pure money â you're also training Agility, which is always worth doing. But the GP/hr is solid (1.5-2M) and you're getting Agility XP which pays for itself eventually through skilling money makers.
Running the pyramid is exhausting though. Your hands will hurt. But if you need Agility AND money? It's efficient.
GP/hr: 1.5-2M + Agility XP Requirements: 30 Agility minimum Intensity: Very high (constant clicking, carpal tunnel incoming)
Mid Game: 2-4M/Hr (The Sweet Spot)
Vorkath
Vorkath is the gateway boss. It's not TOO hard, it's not TOO easy, and the profit is genuinely there. You're making 2.5-3.5M/hr depending on your killspeed and gear.
Here's my real take: it's boring. You'll do the same mechanic over and over. Activate protection, dodge the special, repeat. But the drops are solid (scales, bones, heads that you can process into more money), and your bank account will thank you.
You'll want a Trident (upgrade it if you can), decent Ranged gear, and acceptance that you're about to grind out 100+ kills per session. By kill 200 you'll contemplate your life. By kill 500 you'll just be numb to it.
GP/hr: 2.5-3.5M Requirements: 75+ Magic, 70+ Ranged, 40+ Defence Intensity: Medium (same mechanics every kill but requires attention)
Zulrah
Zulrah's a rotation fight, so it stays fresh longer than Vorkath. You're swapping gear, adjusting prayers, managing your supplies. It's engaging and the profit is there â 2.5-3M/hr for experienced players.
The ramp-up is steeper though. You need good gear, you need to know the rotations, and the first 50 kills are rough. But once you're comfortable? Money printer go brrr.
I recommend learning on a normal world first, then doing hard mode once you've got the basic mechanics down. The progression feels good.
GP/hr: 2.5-3M Requirements: 70+ Magic, 70+ Ranged, 40+ Defence, lunar spellbook helpful Intensity: High (constant activity, requires quick reactions)
Gargoyles
Gargs are weirdly profitable. They drop tons of rune items that alch for solid money, plus the occasional unique. With a cannon and decent melee stats, you're looking at 2.5-3.5M/hr pretty consistently.
The big play? Stack AFK time with profit. Set up your cannon, attack, and you can semi-AFK while doing other stuff. Not fully AFK, but you don't need to be actively watching. That hybrid nature makes it perfect for people who want profit but also want to watch streams.
GP/hr: 2.5-3.5M Requirements: 75+ Melee stats, 80+ Defence ideal Intensity: Low-Medium (cannon = semi-AFK, but requires monitoring)
Brutal Black Dragons
Okay so these are in the Wilderness, which means PvP risk. But if you're careful? You can make 2-3M/hr farming these things. They drop Onyx, dragonstones, dragon armor, and the looting is fast.
The thing is, you WILL get PKed eventually. Even if you're careful, some sweaty dude with 99 Ranged will find you. Budget for losses. But the profit potential is there.
GP/hr: 2-3M (before PvP deaths) Requirements: 75+ Melee, 40+ Defence, willingness to accept PvP risk Intensity: Medium-High (you're always watching for PKers)
Blood Runecrafting
This is the thing everyone complains about. Runecrafting is pain. Everyone knows it. But blood runes at 77 RC legitimately print money while you watch Netflix. You're clicking maybe once every 10-15 seconds, running from blood altar to bank, and making 2.5-3.5M/hr.
Is it mind-numbing? Absolutely. Will you feel like you've lost time from your life? Definitely. But the money? The money is real.
GP/hr: 2.5-3.5M Requirements: 77 Runecrafting Intensity: Extremely low (but also extremely boring)
GE Flipping Basics
Okay, this isn't a grind in the traditional sense, but it's money. Buy items below market price, resell above. The key is identifying items with stable demand and tight bid-ask spreads.
You're not going to make millions flipping random items. But if you flip, say, 50 planks a day buying 50gp under market and selling 50gp over? That's 5K profit per plank. Over a month? That's 7.5M from literally just logging in and flipping. It's FREE money if you understand market mechanics.
GP/hr: Variable (but passive income if you know what you're doing) Requirements: None really, but capital helps Intensity: Very low (just market knowledge)
Late Game: 4-8M/Hr (The Real Grind Starts)
Chambers of Xeric (CoX)
Raids! CoX is the entry-level raid and it's GOOD money. We're talking 4-7M/hr depending on your team and gear. Unique drops like kodai, ancestral pieces, and olm's hand are valuable.
The thing about raids is they're actually engaging. Every raid is slightly different, you're in a team, there's real pressure. It's not a grind in the traditional sense â it's strategy. You need solid gear (minimum like 75 all stats, realistically 85+), but once you're there, the money AND the fun both show up.
GP/hr: 4-7M Requirements: 75+ Magic/Ranged/Defence minimum (85+ realistic) Intensity: Very high (constant activity, group coordination required)
Theatre of Blood (ToB)
ToB is harder than CoX and pays better. You're looking at 5-8M/hr with a solid team. The unique drops (Scythe, Sanguine, etc.) are insanely valuable.
You NEED good gear to do ToB efficiently though. This isn't beginner territory. You need gear worth tens of millions, stats in the 85-90+ range, and actual skill. But if you've got all that? The money is stupid good.
GP/hr: 5-8M Requirements: 85+ Magic/Ranged/Defence, solid gear (tens of millions worth) Intensity: Extremely high (mechanically demanding, no room for error)
Tombs of Amascut (ToA)
ToA is THE meta money maker right now. With the right team and preparation, you can hit 6-10M/hr. Unique drops, consistent looting, and the invocation system means you can scale difficulty to your skill level.
The learning curve is steep but totally worth it. Once you're comfortable with the mechanics, you're printing money. This is where the big boys farm their bank stacks.
GP/hr: 6-10M Requirements: 80+ Magic/Ranged/Defence, good gear, knowledge of invocations Intensity: Very high (complex mechanics, requires coordination and prep)
Nex (Nex Mass)
Nex is in the Ancient Prison and requires 70+ Magic/Ranged and Defense. You're making 4-6M/hr if you're in an efficient mass, more if you're solo or small-team.
The drops are consistent (Ancient items, weapons) and valuable. The mechanics are straightforward once you learn them. It's a good middle ground between "hard grind" and "stupid money."
GP/hr: 4-6M (mass), higher solo but slower Requirements: 70+ Magic/Ranged/Defence, Ancient gear helpful Intensity: Medium-High (mechanics are consistent but still dangerous)
Phantom Muspah
Phantom Muspah dropped early 2026 and the money is STUPID. You're looking at 6-8M/hr with decent gear. It's not a raid, it's a solo boss, which means you don't have to coordinate with idiots.
The mechanics are learnable, the drops are solid, and honestly? It's become the go-to for people who want raid-level money without having to form a group. I've been grinding these and the passive income stacks fast.
GP/hr: 6-8M Requirements: 80+ Magic, 80+ Ranged, 80+ Defence, decent gear Intensity: High (mechanics require attention, can't fully AFK)
Corrupted Gauntlet
Gauntlet is weird because you're not getting rich from the loot â you're getting rich from the Time. It's 4-6M/hr if you can clear efficiently, plus the Gauntlet has rare unique drops worth 50M+.
The thing is, it's mechanically demanding. You need to solve the puzzle of the gauntlet, manage resources, fight a mechanically complex boss. Most people aren't efficient enough to hit these numbers, but if you are? The money is there.
GP/hr: 4-6M Requirements: 80+ Magic/Ranged, 80+ Defence, puzzle-solving skill Intensity: Extremely high (complex mechanics, requires efficiency)
End Game: 8M+/Hr (For Actual Psychopaths)
Expert Tombs of Amascut (Hard Mode ToA)
Hard Mode ToA is the current meta for absolute maximum money. We're talking 8-12M/hr with an optimized team pushing invocations. Unique drops hit harder, the loot is stacked, and if you're GOOD? You're making more money than probably 95% of the player base.
The catch is obvious: you need to be good. And I mean GOOD. The margin for error is zero. Mechanics are strict, DPS checks are tight, and one mistake ends the run.
GP/hr: 8-12M Requirements: 90+ All combat stats, multiple max-level gear setups (100M+), high mechanical skill Intensity: Absolutely mental (unforgiving mechanics, requires perfection)
Nex Solo High-Difficulty
Soloing Nex and pushing for sub-2-minute kills puts you at 8-10M/hr. You don't split loot with anyone, but you also can't mess up because there's no one to bail you out.
This is more for the flex than anything else, but the money backs up the claim.
GP/hr: 8-10M Requirements: 95+ Magic/Ranged/Defence, expensive gear, extreme skill Intensity: Extremely high (solo responsibility, tight DPS checks)
Efficient Raid Scouting and Farm Preparation
Okay this is meta-gaming, but some players literally make bank by pre-prepping raids, scouting, identifying efficient routes, and selling raid sessions to learners. It's not direct GP but it's income optimization that converts to 8M+/hr if you're good at it.
Not applicable to most players, but worth knowing exists.
GP/hr: Variable but potentially 8M+ Requirements: Extreme knowledge and organizational skill Intensity: Very high (strategic planning)
Passive and AFK Methods: Set It and Forget It
Birdhouse Runs (Bird Seeds Farm)
Every 10 minutes you can do a quick birdhouse run and collect seeds. Pop a seed in every birdhouse, hop worlds (or just run around if you're single-world), collect seeds and feathers.
Profit? About 50-100K per run if you're efficient. Do it 4-5 times a day and that's 200-500K passive income. It's NOTHING in the grand scheme of things, but it's free money you're getting while you do other content.
GP/hr: Hard to calculate (passive), roughly 200-300K daily Requirements: 5 Farming, basic supplies Intensity: Minimal (2 minutes total per day)
Herb Runs (Revisited: The Core Passive Income)
We mentioned this before but it deserves its own section. If you're doing herb runs PROPERLY, you're potentially hitting 60M+/month from just clicking herbs. Stack your seeds correctly (Snapdragons, Spirit seeds if you can manage the upkeep), get herb sack, optimize your routes.
The meta is to do herb runs between content. You're grinding raids? Hop out, do a herb run, hop back. Farming slayer? Same deal. This is how you build passive wealth while actively grinding.
GP/hr: 200-400K passively Requirements: 32 Farming minimum Intensity: Basically zero
Kingdom of Miscellania
Spend 15 seconds every day managing your kingdom, collect 5-10M worth of resources per month. It's absolutely free money if you've got 600K capital to start and can be bothered to click once a day.
The returns are insane (1000% annually) but only if you actually manage it. Forget for a week and your workers go idle. But if you're disciplined? Passive stack city.
GP/hr: 200-300K daily average Requirements: Regicide quest, 600K startup capital, basic discipline Intensity: Minimal (15 seconds daily)
Daily Battlestaves
Buy battlestaves, alch them. Takes 5 minutes, makes 10-15K. Not much but literally zero effort and it's consistent.
GP/hr: 10-15K daily Requirements: None Intensity: Minimal
Farming Contracts
Do contracts from the Farming Guild. They're quick, they reward seeds and beans, and the profit converts to passive income through your farm setup.
GP/hr: Variable but 100-200K daily Requirements: Farming Guild access Intensity: Low
Skilling-Based Money Makers: Train AND Earn
Blood Runes (77+ RC)
We mentioned this before but it's worth its own deep-dive. Blood rune crafting is the premier AFK money-maker. You're looking at 2.5-3.5M/hr and you can literally watch Netflix the entire time.
Is it boring? PAINFULLY. But the money is consistent and the time spent is time you'd spend training RC anyway, so you're doubling value. By 99 RC you'll have made hundreds of millions of additional gp beyond your training xp.
GP/hr: 2.5-3.5M + RC XP Requirements: 77 Runecrafting Intensity: Extremely low (AFK)
Double Cosmic Runes
99 RC? Cosmic runes at the Abyss print money. You're looking at 3-4M/hr with solid tick-manipulation. It's slightly more active than blood runes but still AFK-able.
GP/hr: 3-4M + RC XP Requirements: 99 Runecrafting Intensity: Low (semi-AFK)
Amethyst Mining
60+ Mining? Mine amethyst. Sell to GP-starved alchers. 1.5-2M/hr and you're training mining while doing it. It's not flashy but it's consistent and actually AFK.
GP/hr: 1.5-2M + Mining XP Requirements: 60 Mining Intensity: Extremely low (fully AFK)
Anglerfish Fishing
Fishing anglerfish at 82+ is stupidly profitable. You're making 1-1.5M/hr AND getting 99 Fishing. By the time you hit max, you'll have made 100M+ additional gp beyond your training rewards.
GP/hr: 1-1.5M + Fishing XP Requirements: 82 Fishing Intensity: Very low (click once every 10 seconds)
Sacred Eels (72+ Fishing)
Sacred eels drop in various places and are consistently profitable. 1-1.5M/hr depending on your fishing level.
GP/hr: 1-1.5M + Fishing XP Requirements: 72 Fishing Intensity: Low (semi-AFK)
Blast Furnace Gold Bars (80+ Smithing)
Smelt gold bars, sell to buyers. With coal supplies, you're looking at 500K-1M/hr consistently. Not flashy but it works.
GP/hr: 500K-1M + Smithing XP Requirements: 80 Smithing Intensity: Low (semi-AFK)
Money Making Tier List: Quick Reference
Method | GP/Hr | Requirements | Difficulty | Engagement |
|---|---|---|---|---|
Barrows | 1.5-2M | 40 Def/Magic | Medium | Medium |
Vorkath | 2.5-3.5M | 75 Magic, 70 Ranged | Medium | Low |
Zulrah | 2.5-3M | 70 Magic/Ranged | High | High |
Gargoyles | 2.5-3.5M | 75+ Melee | Low-Med | Low |
Blood Runes | 2.5-3.5M | 77 RC | Low | Very Low |
Chambers of Xeric | 4-7M | 85+ Stats | Very High | High |
Theatre of Blood | 5-8M | 85+ Stats, Max Gear | Very High | Very High |
Tombs of Amascut | 6-10M | 80+ Stats, Gear | High | High |
Nex | 4-6M | 70+ Stats | Medium | Medium |
Phantom Muspah | 6-8M | 80+ Stats | High | High |
Hard Mode ToA | 8-12M | 90+ Stats, Max Gear | Extreme | Extreme |
Herb Runs (Passive) | 200-400K Daily | 32 Farming | Very Low | Very Low |
Kingdom | 200-300K Daily | Regicide | Very Low | Very Low |
Birdhouse Runs | 50-100K Per Run | 5 Farming | Very Low | Very Low |
Tips for Maximizing GP/Hr: The Real Talk
1. Banking Speed Matters More Than You Think
Seriously. If you're 5 seconds slower at banking than the meta player, you're losing 250K+/hr. Optimize your routes. Use the closest banks. Get familiar with the layout. This difference compounds to MILLIONS over time.
2. Gear Upgrades That Pay For Themselves
A Trident costs 10M but saves you 30 seconds per Vorkath kill. That's 250K/hr gain. Over 40 hours of grinding, that's 10M+ recovered. Good gear isn't just flex â it's investment.
Similarly, selling your current gear, grinding raids for better gear, then reselling to fund even better gear? That gear progression loop is how you go from 100M bank to 1B bank.
3. Supplies: Buy vs Gather
Sometimes it's better to buy your supplies rather than gather them. If food is 200gp each and your time is worth 5M/hr, buying food saves you money. Conversely, if you're gathering 100K/hr, gathering is better.
Calculate your opportunity cost. Your time has value. Use it wisely.
4. Passive Income Stacking
This is the real secret. Do herb runs between raids. Do birdhouse runs while waiting for GE flips. Do kingdom every single day. Do battlestaves daily.
Individually? Each is tiny. Together? You're passively making 500-700K/day without touching your active grind. Over a month that's 15-20M from literally just being organized.
5. Learn Efficient Routes
There's always a fastest way. YouTube guides exist for a reason. Watch optimized routing videos. Learn tick manipulation if applicable. These techniques literally double your gp/hr for the same account.
6. Don't Chase Grinds You Hate
Honestly, if you hate an activity, don't do it. Yeah, Vorkath is 3M/hr but if you'd rather do Zulrah at 2.5M/hr because it's more fun, do that. Burnout costs you money when you quit and restart.
FAQ
Q: What's the fastest way to make money as a complete beginner?
A: Start with Barrows at 40 Defence/Magic. It's accessible, pays 1.5-2M/hr consistently, and teaches you PvM fundamentals. By the time you hit 60+ Stats, you can do better content. Don't waste time on looting in PvP worlds or other early stuff â just push to Barrows ASAP.
Q: Should I PvM or skill for money?
A: PvM pays more per hour (4-8M+/hr endgame vs 1-2M/hr skilling). But if you hate PvM, do skilling. Money means nothing if you're not having fun. That said, afk skilling money (blood runes, amethyst, anglerfish) is legitimately viable and low-stress.
Q: How much do I need to start raids?
A: For CoX, you need roughly 30-50M in gear. For ToB, you need 100M+. For ToA, probably 50-75M depending on your stats. These aren't mandatory though â you can grind other content and build up. Raids aren't the only money maker, just the best ones.
Q: What's the most AFK money maker?
A: Blood rune crafting at 77 RC. Click once every 10-15 seconds while watching Netflix and make 2.5-3.5M/hr. If you want to skill AND earn, amethyst or anglerfish are similar. If you want zero clicks, Kingdom of Miscellania pays but slowly (200-300K daily).
Q: Is GE flipping actually viable?
A: Yeah, but it requires capital and market knowledge. If you can identify items with tight spreads and stable demand, you can make consistent money with zero risk (other than price shifts). It's not flashy but it's efficient once you understand how it works. Start small and scale up as you learn.
Q: Should I buy gold or grind it?
A: If your time is genuinely valuable (you're busy, you just want to PvM), buying gold might save you hours of grinding. But if you enjoy the grind, there's legitimately something satisfying about building a bank from scratch. Do what feels right for your goals.
The Real Grind: Closing Thoughts
Money in OSRS isn't magic. It's time, optimization, and consistency. You won't hit 100M overnight. You won't be raid-ready in a week. But if you pick a money maker that fits your account and just... keep doing it? The money adds up faster than you'd think.
The economy shifts. Methods change in profitability. But the fundamentals stay the same: find what you can do, do it efficiently, stack passive income, and reinvest your gains into gear that makes you faster.
And honestly? Some days you'll grind your face off and make 50M. Some days you'll do herb runs and chill. That balance is what keeps OSRS fun instead of feeling like a job.
Now stop reading this and go make some gold. Your bank account will thank you later.
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