Why Your Account Build Matters in OSRS
In Old School RuneScape, the account build you choose defines your entire gameplay experience. Unlike most MMOs, OSRS has a flexible combat level system that lets you optimise your character for specific PvP brackets, PvM content, or a well-rounded general playstyle. Choosing the right build from the start — or knowing how to transition between builds — can save you hundreds of hours.
This guide covers the four main account types in OSRS: Pures, Zerkers, Med Levels, and Mains — with combat targets, training priorities, and the pros and cons of each.
Understanding Combat Level in OSRS
Your combat level in OSRS is calculated based on your Attack, Strength, Defence, Ranged, Magic, Prayer, and Hitpoints levels. The key insight for PvP builds is that keeping Defence low keeps your combat level low, allowing you to fight weaker opponents in PvP while having a powerful offensive capability.
The formula broadly means: higher offence stats with lower Defence = lower combat level = access to lower PvP brackets.
Account Build 1: The Pure
What is a Pure?
A Pure is an account focused almost entirely on offensive combat stats, typically keeping Defence at 1 (no training). The goal is maximum damage output at the lowest possible combat level, dominating PvP brackets where enemies have much lower offensive stats.
Key stat targets for a standard Pure:
Attack: 60 (to wield Dragon weapons)
Strength: 99 (maximum melee damage)
Defence: 1 (never trained)
Hitpoints: 80–90 (naturally levels while training)
Prayer: 52 (Smite) or 44 (Eagle Eye/Mystic Might)
Ranged: 99 (for Chinning, PvP, and Zulrah)
Magic: 94 (Vengeance) or 59 (for spell freezing)
Combat Level:
A standard 1 Defence pure typically sits at combat level 60–75, depending on Prayer and Magic training.
Pros of a Pure:
Extremely powerful in PvP at low combat brackets
Cheap and fast to build compared to Mains
Thrives in Bounty Hunter, wilderness PvP, and staking
Cons of a Pure:
Limited to certain PvM content (low defence is a disadvantage for bossing)
Cannot use high-tier armour (Dragon, Barrows, etc.)
Locked out of many quests and Slayer tasks
Account Build 2: The Zerker (Berserker Pure)
What is a Zerker?
A Zerker is arguably the most popular hybrid PvP build in OSRS. It combines offensive power with just enough Defence and quest completions to wear the Berserker Helm (requires 45 Defence via the Barbarian Assault quest reward) while remaining in a lower combat bracket than a full main.
Key stat targets for a Zerker:
Attack: 60–75 (60 for Dragon, 75 for Abyssal Whip)
Strength: 99
Defence: 45 (for Berserker Helm)
Hitpoints: 85–99
Prayer: 52 (Smite) or 55 (Redemption)
Ranged: 99
Magic: 94 (Vengeance)
Combat Level:
Zerkers typically land at combat level 75–90, depending on training choices.
Pros of a Zerker:
Best of both worlds — offensive power with useful armour
Very competitive in PvP (especially in multi-combat)
Better PvM capability than a 1 Defence Pure
Can access more quests and content
Cons of a Zerker:
Requires careful quest management to avoid unwanted Defence XP
More complex to set up than a standard Pure
Still limited compared to a full Main for end-game PvM
Account Build 3: Med Level (75 Defence)
What is a Med Level?
A Med Level (or "Med") is an account that trains Defence to 70 or 75, unlocking access to Barrows armour and a huge range of PvM content, while still staying below max combat level. Meds are considered the sweet spot between PvP relevance and PvM capability.
Key stat targets for a Med Level:
Attack: 75+ (Abyssal Whip)
Strength: 99
Defence: 70–75 (Barrows armour / Dragon armour)
Hitpoints: 90–99
Prayer: 70 (Piety)
Ranged: 90–99
Magic: 94 (Vengeance)
Combat Level:
Med levels sit at roughly combat level 100–115, making them competitive in both PvP and most PvM scenarios.
Pros of a Med Level:
Access to Barrows, God Wars, and most high-level bosses
Piety unlocked for high DPS in PvM
Strong PvP build for the combat bracket
Great for GWD Slayer tasks and mid-game bossing
Cons of a Med Level:
Takes longer to build than a Pure or Zerker
Not as powerful as a full Main in high-end PvM (Raids, Inferno)
Account Build 4: The Main (Maxed or Near-Maxed)
What is a Main?
A Main is an account with no restrictions — training all combat stats to their optimal levels (or maxing at 99 in everything). Mains are built for end-game PvM and have access to every piece of content in the game.
Key stat targets for a Main:
Attack: 99
Strength: 99
Defence: 99
Hitpoints: 99
Prayer: 95 (Preserve + Rigour/Augury)
Ranged: 99
Magic: 99
Combat Level: 126 (max)
Pros of a Main:
Access to every piece of content in the game
Best survivability and DPS in PvM
Can complete Inferno, Raids 1/2/3, and all high-end bosses
Fully flexible — no restrictions on quests, armour, or weapons
Cons of a Main:
Takes the longest to build — thousands of hours to max
PvP is competitive but at max combat bracket
Less unique than a specialised PvP build
Which Build Should You Choose?
Here's a quick decision guide:
Want to dominate PvP in low brackets? → Build a 1 Defence Pure
Want PvP + some PvM capability? → Build a Zerker
Want a balance of PvP and PvM without maxing? → Build a Med Level
Want to access all end-game content? → Build a Main
Want an Ironman challenge? → Start a Main as an Ironman or Hardcore Ironman
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Combat stat training (Attack, Strength, Defence, Ranged, Magic)
Quest completion for build unlocks (Barbarian Assault, Desert Treasure, etc.)
Skilling boosts to round out your account
PvM carries for boss unlocks and diary completions
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Final Thoughts
OSRS account builds are one of the most strategic elements of the game. There's no single "best" build — it comes down to what you enjoy most: PvP dominance at low combat levels, versatile mid-game content, or full end-game access. Pick your path, plan your stats carefully, and enjoy the journey. And if you want to skip the grind on the parts you don't enjoy, MyPvM is here to help.